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Dynamic feathering: Minimising blending artefacts in view-dependent rendering

机译:动态羽化:在依赖于视图的渲染中最小化混合伪像

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摘要

Conventional view-dependent texture mapping techniques produce composite images by blending subsets of input images, weighted according to their relative influence at the rendering viewpoint, over regions where the views overlap. Geometric or camera calibration errors often result in a los s of detail due to blurring or double exposure artefacts which tends to be exacerbated by the number of blending views considered. We propose a novel view-dependent rendering technique which optimises the blend region dynamically at rendering time, and reduces the adverse effects of camera calibration or geometric errors otherwise observed. The technique has been successfully integrated in a rendering pipeline which operates at interactive frame rates. Improvement over state-of-the-art view-dependent texture mapping techniques are illustrated on a synthetic scene as well as real imagery of a large scale outdoor scene where large camera calibration and geometric errors are present.
机译:常规的依赖于视图的纹理映射技术通过在视图重叠的区域上混合输入图像的子集来生成合成图像,这些子集根据它们在渲染视点处的相对影响进行加权。几何或相机校准错误通常会由于模糊或两次曝光伪影而导致细节丢失,而所考虑的融合视图数量会加剧这种错误。我们提出了一种新颖的基于视图的渲染技术,该技术可在渲染时动态优化混合区域,并减少相机校准或否则会观察到的几何误差的不利影响。该技术已成功集成到以交互帧速率运行的渲染管线中。在合成场景以及大型室外场景的真实图像(其中存在较大的相机校准和几何误差)上,说明了对基于视图的最新纹理映射技术的改进。

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